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Tutorial ini dihadirkan untuk memberikan anda dasar yang kuat dalam bidang 3D Modeling, Rendering dan Animation. Video ini menjelaskan seluruhnya mulai dari interface maya 2009 hingga membuat objek 3D anda menjadi hidup dengan animasi.
Ikuti pembahasan tentang object manipulation, NURBS, UV editing, paint effects dan metal ray rendering. Selain itu anda juga akan mempelajari pembuatan robot mulai dari awal. File-file latihan juga disertakan dalam DVD ini.
Bahasa: Inggris Table of Contents
Introduction Welcome Using the exercise files Starting Maya 2009 Working on a Mac The importance of a three-button mouse Graphics card recommendation
1. Interface Essentials Understanding the Maya interface Working with files and Maya projects Navigating viewports Using the Hotbox Working with marking menus
2. Manipulating Objects Selecting objects Using the Move tool Rotating and scaling Manipulating pivots Understanding the Channel Box Working with the Attribute editor Understanding the Outliner Creating hierarchies Understanding the Hypergraph Grouping objects Hiding and showing objects Creating layers Working with selection masks
3. Polygonal Modeling Polygonal primitives Polygonal components Using Soft Select and Paint Select Subdivision surface workflow using subdiv proxy Subdivision surface workflow using mental ray Using the Extrude tool Keeping faces together Working with edge loops Inserting and offseting edge loops Using the Slide Edge tool Cutting faces and splitting polygons Poking and wedging faces Using the Polygon Bevel tool Using the Polygon Chamfer tool Using the Polygon Bridge tool Working with polygon booleans Combining objects Merging vertices and edges Using the Crease tool Working with object history
4. NURBS Modeling Introducing NURBS modeling NURBS primitives Using the NURBS curve tools Creating text curves Manipulating NURBS curves Refining NURBS curves Using cut curves and fillets Offsetting and extending curves Manipulating NURBS surfaces Using NURBS Revolve Using NURBS Loft Using NURBS Extrude Using NURBS Planar Editing and refining NURBS surfaces Extracting NURBS curves from surfaces Opening and closing surfaces
5. Advanced Modeling Creating curves on a surface Projecting curves on surfaces Trimming NURBS surfaces Using the NURBS Fillet tool Stitching NURBS surfaces Sculpting on NURBS and polygonal surfaces Modeling with nonlinear deformers Modeling with lattices Converting NURBS to polygons Modeling templates with image planes and NURBS planes Modeling a robot pt. 1: The body Modeling a robot pt. 2: Arms, legs, and feet Modeling a robot pt. 3: The face Modeling a robot pt. 4: The chest Modeling a robot pt. 5: The final details
6. Applying Textures Understand the basics of materials Creating and applying maps Using bitmaps as texture Working with the Hypershade window Working with the Multilister Texture-mapping NURBS surfaces Projecting textures Texture-mapping polygonal surfaces Applying UV mapping Live action integration with Use Background Using displacement and bump mapping Using the Ramp Shader Using the 3D paint tools
7. Rendering in Maya Understanding render settings Understanding the basics of lights and lighting types Adding depth map shadows Using Raytrace shadows Understanding the basics of cameras Adding depth of field Using Motion Blur Raytracing reflections and refractions Interactive rendering with IPR Batch rendering Lighting a scene: The robot
8. Rendering with Mental Ray Introducing mental ray Creating mental ray materials Working with mental ray lights Depth of field in mental ray Motion blur in mental ray Creating global illumination in mental ray Using Final Gather to enhance global illumination Rendering transparent materials with caustics
9. Working with Paint Effects Introducing Paint Effects Creating brushes Applying brushes to existing strokes Sharing brushes Saving brushes Painting in the Paint Effects window Paint Effects in practice
10. Animating in Maya The basics of animation Creating and adjusting keys (keyframes) Modifying keys in the Graph editor Modifying keys in the Dope Sheet Creating breakdown keys Animating objects along paths Ghosting and motion paths Animation playback using Playblast Animating with constraints Creating animation cycles Using set-driven keys Adding sound to animations
Conclusion Goodbye
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