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:: Tutorial - MASTERING MAYA 2009

[TU-0415] MASTERING MAYA 2009
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Tutorial ini dihadirkan untuk memberikan anda dasar yang kuat dalam bidang 3D Modeling, Rendering dan Animation.
Video ini menjelaskan seluruhnya mulai dari interface maya 2009 hingga membuat objek 3D anda menjadi hidup dengan animasi.

Ikuti pembahasan tentang object manipulation, NURBS, UV editing, paint effects dan metal ray rendering.
Selain itu anda juga akan mempelajari pembuatan robot mulai dari awal.
File-file latihan juga disertakan dalam DVD ini.

Bahasa: Inggris


Table of Contents

Introduction
Welcome
Using the exercise files
Starting Maya 2009
Working on a Mac
The importance of a three-button mouse
Graphics card recommendation

1. Interface Essentials
Understanding the Maya interface
Working with files and Maya projects
Navigating viewports
Using the Hotbox
Working with marking menus

2. Manipulating Objects
Selecting objects
Using the Move tool
Rotating and scaling
Manipulating pivots
Understanding the Channel Box
Working with the Attribute editor
Understanding the Outliner
Creating hierarchies
Understanding the Hypergraph
Grouping objects
Hiding and showing objects
Creating layers
Working with selection masks

3. Polygonal Modeling
Polygonal primitives
Polygonal components
Using Soft Select and Paint Select
Subdivision surface workflow using subdiv proxy
Subdivision surface workflow using mental ray
Using the Extrude tool
Keeping faces together
Working with edge loops
Inserting and offseting edge loops
Using the Slide Edge tool
Cutting faces and splitting polygons
Poking and wedging faces
Using the Polygon Bevel tool
Using the Polygon Chamfer tool
Using the Polygon Bridge tool
Working with polygon booleans
Combining objects
Merging vertices and edges
Using the Crease tool
Working with object history

4. NURBS Modeling
Introducing NURBS modeling
NURBS primitives
Using the NURBS curve tools
Creating text curves
Manipulating NURBS curves
Refining NURBS curves
Using cut curves and fillets
Offsetting and extending curves
Manipulating NURBS surfaces
Using NURBS Revolve
Using NURBS Loft
Using NURBS Extrude
Using NURBS Planar
Editing and refining NURBS surfaces
Extracting NURBS curves from surfaces
Opening and closing surfaces

5. Advanced Modeling
Creating curves on a surface
Projecting curves on surfaces
Trimming NURBS surfaces
Using the NURBS Fillet tool
Stitching NURBS surfaces
Sculpting on NURBS and polygonal surfaces
Modeling with nonlinear deformers
Modeling with lattices
Converting NURBS to polygons
Modeling templates with image planes and NURBS planes
Modeling a robot pt. 1: The body
Modeling a robot pt. 2: Arms, legs, and feet
Modeling a robot pt. 3: The face
Modeling a robot pt. 4: The chest
Modeling a robot pt. 5: The final details

6. Applying Textures
Understand the basics of materials
Creating and applying maps
Using bitmaps as texture
Working with the Hypershade window
Working with the Multilister
Texture-mapping NURBS surfaces
Projecting textures
Texture-mapping polygonal surfaces
Applying UV mapping
Live action integration with Use Background
Using displacement and bump mapping
Using the Ramp Shader
Using the 3D paint tools

7. Rendering in Maya
Understanding render settings
Understanding the basics of lights and lighting types
Adding depth map shadows
Using Raytrace shadows
Understanding the basics of cameras
Adding depth of field
Using Motion Blur
Raytracing reflections and refractions
Interactive rendering with IPR
Batch rendering
Lighting a scene: The robot

8. Rendering with Mental Ray
Introducing mental ray
Creating mental ray materials
Working with mental ray lights
Depth of field in mental ray
Motion blur in mental ray
Creating global illumination in mental ray
Using Final Gather to enhance global illumination
Rendering transparent materials with caustics

9. Working with Paint Effects
Introducing Paint Effects
Creating brushes
Applying brushes to existing strokes
Sharing brushes
Saving brushes
Painting in the Paint Effects window
Paint Effects in practice

10. Animating in Maya
The basics of animation
Creating and adjusting keys (keyframes)
Modifying keys in the Graph editor
Modifying keys in the Dope Sheet
Creating breakdown keys
Animating objects along paths
Ghosting and motion paths
Animation playback using Playblast
Animating with constraints
Creating animation cycles
Using set-driven keys
Adding sound to animations

Conclusion
Goodbye


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